using System.Collections;
using HotUpdate;
using UnityEngine;

public class Hello
{
    public static void Run()
    {
        Debug.Log("Hello, HybridCLR....");
        var go = GameObject.Find("LoadPrefab");
// #if UNITY_WEBGL
//         var code = go.AddComponent<TestLoadScene>();
//         Debug.Log(code.GetType().FullName);
// #else
        var code = go.AddComponent<LoadAB>();
        Debug.Log(code.GetType().FullName);
// #endif
    }
}